Dublin, November 26, 2021 (GLOBE NEWSWIRE) – The report “Global Social Casinos Market: Size and Forecast with Impact Analysis of Covid-19 (2021-2025 Edition)” has been added to ResearchAndMarkets.com offer.
The global social casino market has seen steady growth over the past few years and growth has jumped in 2020 due to the imposition of the lockdown due to COVID-19 and the closure of casinos.
Besides, the market is expected to grow at a steady rate during the forecast period (2021-2025), the market is further propelled with balanced growth rate. The growth of the global advanced wound care market is believed to be supported by growth drivers such as escalation of smart devices and connections, upsurge in gaming and smartphone traffic, increasing global population, increasing Internet penetration, etc. However, the growth of the global social casino market is hampered by various challenges like government regulation, reliance on third parties etc.
The report provides global social casino analysis, with detailed analysis about the market size and growth. The analysis includes the market by value, by segment, by platform and by region. The report also provides detailed segment analysis and regional analysis of North America, Asia, and Europe.
Moreover, the report also assesses the key opportunities in the market and describes the factors which are and will be driving the growth of the industry. Growth for the entire global social casino has also been forecast for the years 2021-2025, taking into account previous growth patterns, growth drivers, and current and future trends.
Zynga Inc., Playtika Ltd., Scientific Games Corporation, and Caesars Entertainment Corporation are some of the major operating players in the global social casino market. All four companies have been featured in the report providing detailed analysis of their financial information and business strategies.
- Escalation of smart devices and connections
- Increased traffic from games and smartphones
- Increase in world population
- Growing number of social media users
- Increased Internet penetration
- Government regulations
- Dependence on a third party
- Augmented reality (AR) technology
- Electronic sports
- Virtual Reality (VR) Technology
- Fifth generation wireless technology (5G)
- Cloud play
- Caesars Entertainment Company
- Playtika Ltd.
- Society of Scientific Games
- Zynga inc.
For more information on this report, visit https://www.researchandmarkets.com/r/kwtfoa
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