Dublin, Nov. 26, 2021 (GLOBE NEWSWIRE) — The report “Global Social Casino Market: Size and Forecasts with Impact Analysis of Covid-19 (2021-2025 Edition)” has been added to from ResearchAndMarkets.com offer.
The global social casino market has seen steady growth over the past few years and growth surged in 2020 due to the imposition of the COVID-19 lockdown and casino closures.
Furthermore, the market is expected to grow at a healthy rate during the forecast period (2021-2025), the market would further propel with a balanced growth rate. The growth of the global advanced wound care market would be supported by the growth drivers such as escalation of smart devices and connections, upsurge in gaming and smartphone traffic, rise in global population, rising Internet penetration, etc. However, the growth of the global social casino market is hampered by various challenges such as government regulation, reliance on third parties, etc.
The report provides an analysis of the global social casino, with detailed analysis of market size and growth. The analysis includes the market by value, by segment, by platform and by region. The report also provides detailed segment analysis and regional analysis of North America, Asia and Europe.
Moreover, the report also assesses the key opportunities in the market and outlines the factors that are and will be driving the growth of the industry. The growth of the Global Global Social Casino has also been forecasted for the years 2021-2025, considering previous growth patterns, growth drivers, and current and future trends.
Zynga Inc., Playtika Ltd., Scientific Games Corporation, and Caesars Entertainment Corporation are some of the major operating players in the global social casino market. All four companies have been featured in the report providing a detailed analysis of their financial information and business strategies.
- Escalation of smart devices and connections
- Increase in gaming and smartphone traffic
- Increase in world population
- Growing number of social media users
- Increase internet penetration
- Government regulations
- Dependence on a third party
- Augmented reality (AR) technology
- Electronic sports
- Virtual reality (VR) technology
- Fifth generation wireless technology (5G)
- cloud gaming
- Caesars Entertainment Corporation
- Playtika Ltd.
- Science Games Society
- Zynga inc.
For more information about this report visit https://www.researchandmarkets.com/r/kwtfoa
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